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OIK project
 
Create your own low cost input devices for laptop performance
 
Oik is a low-cost and easy follow up to the high definition gestural input instruments that STEIM has developed over the years. Oik is a result of STEIM's research and development into ways of opening up and modifying game controllers and allow them to be changed into refined and sensitive gestural instruments to fulfill the growing demands by laptop performers. Whereas STEIM has traditionally developed platforms for complex multisensor data the Oi-kit allows for the development of simple and effective musical controllers using as little as one sensor. The ultimate goal of the the Oik project is to provide artists with information and do-it-yourself kits that will allow them to create their own gestural performance instruments by hacking widely available game controllers in a technically simple and low cost process.
 
The Oik project is undertaken by Michel Waisvisz, Jorgen Brinkman and Frank Baldé as part of STEIM's touch research with conceptual design contributions by Kristina Andersen. After early experiments with the Kreepa ensemble it has had its first successful application in Kristina Andersens 'Ensemble' project where the first OI-kit has been created to add sensors and data interpretation to the wearables of 'Ensemble' ensemble.lockergirl.com
 
Oik consists of a combination of the bent or hacked game controller and a new piece of software called 'junXion' developed by Michel Waisvisz and Frank Baldé. JunXion is a dedicated way of interpretating and conditionally distributing sensor and switch data coming through from the modified game controller.
 
STEIM will present the Oik concept at its open days early september - from then on beta testers will be welcome. Later in the fall STEIM will start organizing how-to workshops for performers and artists who are interested in using the Oi-kit.
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