STEIM Events | STEIM Events Archive 2011
26 September 2011 | 13:00 - 19:00 | Workshop | €30
Use distributed sensor networks to create site-specific installations in the Frascati theater
Enactive Spaces is a hands-on introduction to distributed sensor networks for artists. In this workshop we will explore the potential of every-day rooms and spaces as reactive environments. As groups you will have six hours to collaboratively build three functioning interactive sound and light installations in different locations throughout the Frascati theater. The installations that result from our efforts will stay running throughout the Patterns + Pleasure festival. At the end of the workshop you will come away with a healthy knowledge of the potential use of distributed sensor networks throughout a space.
The sensor technology we will be using is Sense/Stage, a hardware and software framework for creating interactive environments with wireless sensor networks. Marije Baalman, one of the creators of Sense/Stage, will walk you through the usage of distributed sensor networks and provide expert guidance and technical assistance in understanding the possibilities of the system while you work on your installations.
A team of artists from sound and stage backgrounds will also be on hand to assist with your projects.
Date: Monday September 26, 2011
Time: 13:00 - 19:00
Location: Frascati Room 3, Nes 63, 1012KD Amsterdam
Maximum number of participants: 10
Reserve a spot online through the registration link above! Please reserve soon, spots are quickly filling up.
PRIOR NECESSARY KNOWLEDGE //
The Sense/Stage sensor network is able to communicate with Max/MSP, Processing, PureData, SuperCollider, Python, and C++. You are expected to be comfortable using at least one of these platforms, the deeper your knowledge and the more platforms you are familiar with the better. This is not a course in interactive software, after a short introduction to Sense/Stage we will jump right into building the installations!
WHAT TO BRING / PREPARE //
We will have three Mac computers available to permanently stay with the installations while they function through the duration of the festival. These computers will each be equipped with Max/MSP/Jitter, Processing, PureData, and SuperCollider (please let us know if you'd like to use Python or C++ and we'll be sure to install the appropriate frameworks!)
We also recommend you bring a laptop computer (for individual work) and a USB thumb-drive (for copying work to the installation computer).
It helps to have some pre-made code or patches to produce sound, light control messages, or video. We can use these as a starting point for reacting to the data from the sensors.
Marije Baalman is a multidisciplinary artist, researcher, and engineer whose primary interest lies in the use of wireless networks for live performance (such as dance and music), and installations. She has studied Perceptual Acoustics at the Technical University in Delft, Sonology at the Royal Conservatory in the Hague, and completed her Ph.D. on Wave Field Synthesis and electro-acoustic music at the Electronic Studio of the Technical University of Berlin. Between 2007 and 2010 she was a post-doctoral researcher in Computation Arts at Concordia University in Montreal.
In her artistic work Marije is interested in the realtime components of the work, in that nothing is precomposed as such, but rather the (mostly, but not exclusively) sonic output depends on realtime interactions, be it of the performer, or of the audience. Thus composition becomes more the composing of behaviours and interaction modalities, creating processes, rather than fixed sound tracks. This is expressed with tools such as physical computing (performance interfaces and/or installations), livecoding (both as a skill, as well as a performance interface), digital and analog sound processing, and improvisation.
Marije has performed and exhibited work across Europe (STEIM, WORM (NL), EXIT festival (F), Club Transmediale (D)) and beyond (Electrofringe (AU)). She is a well-known expert in SuperCollider, and contributed chapters to “The SuperCollider Book” (MIT Press, 2011).
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