Icarus (with Daniel Jones) – navigable 2D musical surfaces

During Icarus’ last residency, in February 2011, we created the underlying software for our parametric album Fake Fish Distribution (FFD). Using the FFD software we were able to create alternative trajectories through a kind of operable musical structure. We mapped our various trajectories ultimately to a single parameter, our version index, resulting in an album that smoothly varied between a fixed set of different versions. Each version defined an arrangement of the track, with different parameters being arranged over time in different ways. Although FFD actually explored a variety of ways to map the version index to the structuring of the track, one of the easiest to work with involved simply plotting in either 1D or 2D space a number of phases in an arrangement. 1D arrangements are basically timelines, if you read them from left to right. Our 1D trajectories could just scrub back and forth through the musical structure, producing linear partially palindromic arrangements. 2D spaces offer significantly more variety. You can trace a line back and forth as before, but you can also bypass structures, and travel in loops that drift, take short-cuts and bifurcate. The idea of laying out musical compositions on 2D surfaces in order to realise them as pathways is not new, but we realised that this is something still not well explored in the very obvious application domain of the 2D multitouch surface (of course things get even more interesting in 3D, but this will have to wait). So in this project we set about to create a live performance tool that was related to the FFD album concept, but with a whole load of interest and potential of its own.

We created an experimental Android app (with iOS port coming), way too experimental to post here. It can load any structure consisting of non-overlapping polygons. These act as multitouch buttons which you can press or drag over to produce trajectories. The surface generates OSC messages in response to touch control and these can be used to control any musical system. The surfaces are zoomable to any level of detail, and can be played with multiple fingers, or also automated agents that navigate the space according to simple procedures (we have so far explored loopers, flocks and simple exploratory agents). With the framework for the system in place we experimented with a number of ways to procedurally generate interesting surface structures and map them to procedurally generated musical structures.

 

The work reached a very rugged prototype which was sufficient for an experimental try out at our live performance for Sonic Acts, on February 25th at Paradiso. Unfortunately the performance plan was derailed: our only Android tablet (plus one of our laptops), went missing from the venue only a couple of hours before the show.

The project is being continually developed an we aim to co-release an app with STEIM later in the year.

 

 

Andi Otto: “Fello” Development: Augmented Bow Revision 3

Fello needed to become more sturdy and reliable.
So I came back to STEIM in March 2012 in order to rework the hardware together with STEIM engineer Marije Baalman. She did a fantastic job.
So here’s the new version of the Fello hardware (cello bow plus accelerometer and pressure sensor, battery, charger, wireless transmitter & receiver).

The major changes are

  • the detached battery which I now wear on my wrist, and
  • the new LED which is wired to the Accelerometer and gives out different RGB colors depending on its tilt position

  • The first change has a practical reason, as the sensor package was too heavy to put on the bow without losing the balance totally.
    The second one, the LED, is more an aesthetic decision, it makes the augmented bow look like a piece of technology, which is helpful for an audience to experience the performance.

    After a week of rescaling and cleaning my junXion configuration, I have used the new system in a concert during the Frameworks Festival in Munich. The new sensors are fun to touch. I especially like the beautiful simplicity of the pressure sensor. Marije used two copper contacts and a piece of conductive foil for this part, very efficient and also impressively inexpensive.

    Pressure Sensor, LED, XBee (c) Marije Baalman

    Fello Detail (c) Marije Baalman

    www.andiotto.com

    Great week here at STEIM topped off with a wonderful crowd for our concert last night. The whole week felt energizing, and the support from everybody here and the audience really made it something special. Thanks to everybody who helped make this a transformative experience.

    Concert Day

    Putting all the pieces together today. All the speakers are in place for the surround sound, so now we just get to run it a few times. The arc of the piece is feeling good.

    Concert starts at 20:00 tonight. Should be a good time.

    MICA Residency at STEIM: Day 6

    Andrew Scotti's electro tube instrument

    Jason Sloan and I arrived at STEIM six days ago with five students from Maryland Institute College of Art, where we both teach sound art and electronic music. This is the first residency program created for students in the new sound concentration at MICA that Jason founded in the past year. Since coming here we have also learned that this is the first residency of a group of undergraduates at STEIM.

    I came here for an Orientation Workshop back in October of 2010. During my stay here at that time I quickly began strategizing on how I could bring over some students from MICA to develop performance projects here. I am grateful that this idea has finally become reality, while also providing me with another opportunity to develop a bit of my own work while I’m here (currently creating a personalized mapping of a commercial DJ controller- NI Traktor Kontrol S4, for use with a networked performance project in Max For Live).

    In our planning for this residency, Jason and I chose a group of students who had not only done excellent work in our classes, but who we also thought would work well together as a group. Their skill sets are diverse, as are their approaches to sound. Tyler Tamburo, Shawn Cook, and Andrew Scotti are all Sound concentrators in the Interaction Design and Art department, each active in musical performance projects extending beyond their coursework. Sasha de Koninck is a Fibers major, working with sound in the context of smart textiles. Faith Bocian is a Photography major who is also interested in live electronics in the context of drumming. We have been very pleased with how the students have assisted each other on their projects, and with how they have responded to the creative stimuli here at STEIM.

    Shawn Cook and Sasha de Konick hard at work

    Our primary criteria for the electro-instrumental projects that our students would develop at STEIM was that they had to be usable in a group improvisation. While each student submitted a proposal weeks before we left Baltimore, most of the students have modified their project concepts quite a bit since their first workshops here. We have two performances lined up. The first one is tomorrow in Studio 3 at STEIM. A second one will take place in an outdoor space at The Vigil all-night music festival (now in its third year) at MICA on April 28th. In between these performances the students will have an opportunity to tweak or redesign any aspects of their instruments in light of their first live performing experience with them.

    Tyler Tamburo's "Baltimore Gothic" instrument

    Today we set up the performance space for tomorrow’s concert with composer/vocalist Ken Ueno and clarinetist Greg Oakes, with whom we’ll be sharing the concert and collaborating in an opening improvisation. The students seem to have made some major breakthroughs with their projects in the past couple of days. Later tonight we’ll have a jam session in the studio, as has become our late night ritual throughout this week. Tomorrow morning we will have our last workshop of the week, a strategic improvisation session led by Taku, gearing up for the performance tomorrow night. I think we’re ready!

    jamie griffiths – Instrument Lab #1 – Instrument Building Residency Aug-Sep 2011

    from Performance I.V.Y. & me

    I work with imagery, sound and light, as well as live cameras, video tracking & 3D live drawing in fields of Visual Music, Abstract Cinema and New Media; collaborative & solo performance & installations.

    This was my 4th residency at STEIM since 2008, the first one was with Alex Nowitz experimenting with the use of Wii controllers for video/audio duet and since then refining my video-tracking and software mapping to various MIDI and bluetooth controllers, including a custom built wireless video-spotlight called the ‘Videmote’.
    In August 2011, I began a new leg of my creative journey by choosing to design a custom wireless instrument for live performance to replace my off-the-shelf controllers. I wanted freestyle control requiring layered physical gestural skills, a greater degree of complexity in software mapping, housed within a first prototype that I could grow with and adapt to include future technologies.

    ‘Instrumentality’ was  the issue I first needed to address during the residency:

    Frank Mauceri instrument 'Fluffy'

    'manifestation' instrument

    • what is an instrument?
    • why do I want one?
    • what makes a good instrument?
    • what will it look like?
    • how will I hold it?
    • how will I ‘play’ it?

    WEEK ONE INSTRUMENT LAB#1  16-23 August 2011
    http://www.jamiegriffiths.com/steim-instrument-building-workshop/
    In order to understand the problems associated with conceiving, designing and building an instrument, we studied;

    •  The philosophy of instrument building
    •  Hardware-software interaction principles
    •  Practical considerations for live, virtuosic electronic performance
    •  Softwares: JunXion & LiSa for instrument mapping & audio sampling

    We were mentored by key STEIM staff and artistic personnel:

    • Kristina Anderson: STEIM history, events & instrument archives.

      Arduino into JunXion

    • Daniel Schorno:  STEIM Instrument showcase including Crackleboxes and analog synths in the underground ‘bunker’ http://vimeo.com/28155973
    • Takuro Mizuta Lippit: Thinking about new instruments
    • Frank Baldé: JunXion and LiSa software mapping, real-time computer music.
    • Kristina Anderson: Imagining your instrument. Draw a sound and build the instrument that might conceptually be able to make that sound.
    • Frank Baldé:  JunXion intoArduino
    • Marije Baalman: Sense/Stage XBee wireless device.
    • Joel Ryan:  Vizualizing complexity and the Inside-out trombone.
    • LoVid: Workshop & performance. Building a skin-sensor circuit using a 1/4 inch jack and circuit board (affectionately called a ‘Taco-Jack’) with Tali Hinkis and Kyle Lapidus

    All of this led to tangible results... I began to set up a requirements list of my priorities for the new instrument. I knew I wanted acrylic for the prototype form factor and researched local suppliers but during the Instrument Lab week I had a lucky break. I stumbled across a 1970’s folded acrylic vase in an outdoor Sunday market that jumped into my hands. It was perfect... and cost 2 Euros.

    pink-instrument with taco jack

    ‘Fluffy Pink Box’: Presentation & Improvised Performance by Jamie Griffiths, Frank Mauceri (Maine, Ohio) and Sinan Kestelli (Istanbul, Turkey).

    I added the new Taco Jack (just built that afternoon) to a pink balloon I found on the street, tucking the circuit board inside the acrylic vase, and taping the potentiometer to the top. BY wetting he surface of the balloon with saliva I could alter the conductivity between two fingers on the balloon and hence change the sound coming out from the Taco Jack. On the last night we did a workshop performance, using the skin sensors built during the session with LoVid, and some custom mapping of sound and video files, put together earlier that day.  http://www.jamiegriffiths.com/fluffy-pink-box-at-steim-instrument-lab-aug-2011/

    Frank Mauceri’s Blog http://www.steim.org/projectblog/?p=3432

    Sinan Kestelli’s Blog http://www.steim.org/projectblog/?p=3591

    Group Instrument Jam: Aug 23, Last Day of the Workshop http://soundcloud.com/fmauceri/sets/jam-session-at-steim-amsterdam/  Sinan Kestelli (TR) – Sampling and digital processing, Peter Edwards (US) – Electronics, Frank Mauceri (US) – Saxophone and digital processing, Benjamin Bacon (US) – percussion, Jamie Griffiths (CA, UK) – Video and digital processing.

    Much of Joel Ryan’s talk had struck deep chords with me.  “CLARITY OF LOGIC DOES NOT PRODUCE GOOD MUSIC”.  Joel pointed out that musical timing is intuitive & is known to be measured in micro-seconds (faster than a neuron can trigger).  Body timing is therefore DIFFUSE involving millions of micro-bodily choices & rapid intuitive responses whereas computer timing is PRECISE/LINEAR. Very different. The design of an instrument works best when this diffuse mode of performance is enfolded into the design, such as with a violin, for instance.  So how can I introduce diffusion to a visual performance? Through complexities in software such as parallel processing streams with marginal randomisation around those numbers? Gestural embodiment in the physical instrument’s form factor? At the quantum level, there are no absolutes. The ‘numbers’ in living systems are constantly randomising around the illusion of fixed numbers.  

    Static = Death
    How to enfold gestural complexity into the ‘machine’, keeping this in mind?

    WEEK TWO ASSIMILATION: a week of solo reflection, experimentation, programming and design.

    I have been using JunXion since 2008, but LiSa was new to me.  I had used live audio sampling with Ableton Live in two of my major works, so I was keen to find out if LiSa. was a compelling alternative.  I experimented with OSC mapping from LiSa through to Isadora (my main software for visuals).  I was intrigued by the live vocal aspect of LiSa and its greater complexity for rapid sampling playbacks.

    LiSa won’t run on Lion (since Apple have now made Rosetta obsolete) but there is a workaround by running a partition of Snow Leopard on a Lion machine.  Frank Baldé has also released companion software called LisaX which can run a LiSa patch on Lion, once it has been authored and saved on a Snow Leopard machine.

    There were some pre-existing performance requirements that the new prototype instrument needed to accommodate.  In addition to control of live and pre-recorded media it had to control DMX theatre lighting including my custom video spotlight that was currently mapped to a Wii Nunchuk joystick.  I also contemplated whether to add a wireless camera to the instrument plus some other ‘optional’ add-ons such as infra-red leds to allow it to be seen & tracked in the dark by an IR camera.
    That was all I had time for before teaching the Isadora workshop intensive in week 3.

    WEEK THREE Four day Isadora Workshop Intensive 

    Interactive graphical programming with Isadora software for 13 artists.
    Jennifer Kanary, Sjoerd Leijten, Han Halewijn, Julia Mihaly, Sander Trspel (Amsterdam), Per Sacklen (Sweden), Pinar Temiz (Germany), Eva Auster, Nick Blackburn (England), Laura Mahon (Ireland), Chris Duplech (France), Sneja Dobrosavljevic (Belgium), Valeria Marraco (Argentina/Amsterdam)

    Isadora Intensive Workshop

    It was a fantastic group with many outstanding ideas and projects already in development, including a bicycle-beamer, remote cars, multi-channel installations, psychosis labyrinth, gestural music, projection-mapping with the kinect camera, interactive lighting and more…

    WEEK FOUR Artist Residency 5-11 SEPT  2011

    naked I.T. (Interactive Tool)

    I am lucky to be working with the very talented Marije Baalman http://www.nescivi.nl/ (Sense/Stage hardware & software), with additional support from Frank Baldé (JunXion software) to build the prototype for my new instrument.  Important goals that I had identified were to create a live performance instrument upon which I could develop a playing style that would sustain between performances. Acquiring the gestural skills over time would hopefully lead to a sense of virtuosity with the instrument that could be detected by an audience. The controls would still need to be adaptable for one-off projects, with the ability to quickly alter the mapping, as desired.

    I set up my performance system in a downstairs STEIM studio in order to test which aspects of performance I most urgently wanted to map to the new instrument.  The plan was to work with Marije’s Sense/Stage PCB hardware along with Python,SuperCollider and Isadora softwares.
    http://sensestage.hexagram.ca/getting-started-with-sense-stage

    The Sense/Stage XBee hardware was then embedded inside the empty acrylic instrument. From there it broadcast the data to my laptop using radio (not bluetooth) thanks to the Sense/Stage firmware written and installed by Marije in Python/SuperCollider and from there I unpacked it via OSC into an Isadora patch.  Once the data was received I could use it to control any aspect of my performance, such as video, sound or lights.

    I tried adding a long handle adapted from a hollow aluminum crutch, but I abandoned that concept after a couple of days. It was unnecessary and unwieldy. I had thought it might be helpful for steadiness if I decided to add a camera to it, but it felt best when held freely in the hands. I experimented with different types of sensors and controls by connecting them to an Arduino Uno via Junxion software into Isadora software.  Once I found the sensors that I liked, I added them to the instrument, and we connected them to the XBee.  The sensors included:

    getting dressed...

    • 8 buttons for the left hand
    • 1 potentiometer/dial on the top left
    • IR proximity sensor for the right hand
    • photo-led sensor for the left hand
    • flexion sensor for the right index finger
    • touch paper on both sides for left and right thumbs

    I tried out some piezo mics but rejected them, preferring the touch paper.  I also rejected a position sensor that ought to have allowed me a glide/slide/touch control, but failed to generate usable data. I may retry this with a different brand later on. Perhaps it was just a dud.
    I would have liked to add a joystick, but ran out of time. We did experiment with a small track pad, but the data was absolute, not relative data of the x,y position when touched and the plastic was too flimsy, so we opted to put that aside also.

    I had enjoyed using touch paper in the instrument workshop so I decided to try adding it in a position that would work well with my thumbs.  Here is a video link to a demo of the touch paper connected to an Arduino Uno, mapped to JunXion and Isadora software, for control of video and audio. http://vimeo.com/28446091  When you press down on the paper it changes the resistance between the two copper strips. The Arduino converts the electrical information into digital data in JunXion software, that I then route into Isadora software, using MIDI (or OSC) protocol. I could set up the Arduino to communicate directly with Isadora, but since I had learned how to use JunXion to do that already in the Instrument workshop, I left it that way in order to save time.  Isadora is controlling the video clips and for the audio I took advantage of the Quicktime Synthesiser inside JunXion that can selected as an output.

    ready for the ball...

    Holes were drilled into the acrylic, as needed, for attachment of the tactile controls (sliders, dials, touch screen etc).  Velcro was used for the Sense/Stage XBee itself, although this will be locked down more rigidly once the perfect position for it has been determined.  However it does need to be able to be removed easily as well.  The rechargeable battery was also attached by velcro to the inside of the instrument. The XBee contains a built-in accelerometer, to which Marije  added a gyrometer and a board connected to the main device that allowed wires to be connected from the other sensors located around the outside of the instrument in suitable locations for my fingers/hands.

    The remainder of the week was spent refining the layout of the controls and adjusting the firmware of the Sense/Stage as needed.  I built a custom user actor in Isadora for the instrument’s incoming data, in order to unpack the numbers in a convenient way within the patch.

    Immediate next steps beyond the time available during the instrument residency:

    • Scale the controller values to a useful data range for physical gestures
    • Map the data to suitable aspects of my live performance
    • Build a control panel in Isadora that reflects the internal mapping of the data, but that is easy to see while standing a couple of feet away from the laptop.
    • Practice with gestural performance  ie ‘learning’ the subtleties and complexities of the accelerometer and gyroscope data flows triggered by different kinds of physical gestures

    Wish list for Additions to the Instrument: in order of perceived urgency

    • Track pad absolute x,y or… Docking station for an iPod as a bluetooth device and touchpad
    • 8 button set for the right hand
    • Joystick relative x,y to control my DMX video-spotlight, called the Videmote
    • Infra Red LEDS to wash the instrument internally with IR light to allow it to be tracked by a kinect camera or other IR camera
    • Wireless Mic  vocal or breath triggers
    • Wireless Camera  IR pinhole camera or SD camera with wireless EyeFI card

    Thoughts on the Form Factor of the Instrument:  
    The shape, size and weight of the instrument are all good. I may still revise the shape at a later development stage, but mainly for aesthetic rather than functional reasons.  I do get some comments about  my ‘vase’… so a unique form factor would prevent the visual recognition that is perhaps either a bit of a distraction to the audience, or perhaps part of the fun!
    Sanding or chemically etching the exterior of the acrylic surface may render it more refractive/opaque for effective use of internal color LEDs or infra red LED lights.

    PEOPLE & PLACE

    TUTORIALS

    SUPPLIERS

    DOWNLOAD BLOG ENTRY AS A PDF  jGriffiths_STEIMInstrumentLabBlog FINAL.

    TuvaTronic day 2

    It’s day 2, and Ken Ueno is calculating proportions for the pacing of the one-hour structured improv that is TuvaTronic. Today we rehearse the opening section and plan choreography. Dialing in the way the opening unfolds.

    play Peter Ablinger

    “play Peter Ablinger” is a project involving clarinetist Gareth Davis, the Julie Mittens and Austrian composer Peter Ablinger. A quasi music theatre piece exploring the aesthetics of noise/rauschen.

    Ground

     

     

     

     

     

     

     

     

     

     

    Our latest installment of the Graphite instrument  ore now called ‘ground’. Developed on and of in 2011 at steim.  Ground is an audiovisual instrument in which graphite drawings are used a control interface for several electronic instruments. Graphite is a conductor for electricity. By using graphite as a variable resistor (instead of a standard knob) the pitch, amplitude and sound color of sound generators can be controlled. The instrument offers a field of possibilities in which auditive and visual elements are interconnected. Several handmade synthesizers are deployed in a given performance and directed and controlled by the drawings.

    Ground evolved during our stay at steim from a interesting concept with very basic sonic possibilities to a ‘mature’ electronic instrument.

    Sean Winters > Live Cinema > Microtonal Electroacoustic Music ::: Two Part Residency 2011

    Thanks to STEIM’s generous support, I completed a two part residency in September and October of 2011.
    —————————————————————————————————————————————————
    —————————————————————————————————————————————————
    The first part consisted of preparing and performing a project entitled…

    “2011 Meditations On Eurydice”

    …which is an ongoing Live Cinema performance based on, in, and around the myth of Orpheus.
    (The project officially began with “Orpheus 2010″ — also thanks to STEIM’s support)
    check out the STEIM project blog for “Orpheus 2010″ at::: http://www.steim.org/projectblog/?p=1836
    and the official propaganda for “Orpheus 2010″ at ::: http://www.seanwinters.com/livecinema

    PREPARATION

    For “2011 Meditations On Eurydice,” there were lots of things that needed to happen BEFORE I came to STEIM.

    Three long days of recording…

    PercussionRecordingSession4_2011MeditationsOnEurydice

    Day 1 = String Quartet
    [SOUNDCLOUD WIDGET SHOULD BE BELOW]
    VarVIII(1stHalf)_2011MeditationsOnEurydice
    VarVIII(p1)_2011MeditationsOnEurydice

    VarVIII(p2)_2011MeditationsOnEurydice

    Day 2 = Sean Winters TRIO + Jos Zwannenburg
    [SOUNDCLOUD WIDGET SHOULD BE BELOW]
    VariationVIIC_2011MeditationsOnEurydice
    VarVIIA/B(p1)_2011MeditationsOnEurydice

    VarVIIC(p2)_2011MeditationsOnEurydice

    Day 3 = Percussion/Gamelan
    [SOUNDCLOUD WIDGET SHOULD BE BELOW]
    Percussion_2011MeditationsOnEurydice
    PercussionRecordingSession1_2011MeditationsOnEurydice

    PercussionRecordingPercussionRecordingSession2_2011MeditationsOnEurydiceSession3_2011MeditationsOnEurydice

    Filming and creation of visual materials…

    This is a still taken from one of the filming sessions in Amsterdam:
    Still_2011MeditationsOnEurydice
    This is EMMANUEL’S first treatment:
    EmmanuelFloresManipulationA_2011MeditationsOnEurydice
    This is EMMANUEL’S second treatment:
    EmmanuelFloresManipulationB_2011MeditationsOnEurydice
    Needless to say EMMANUEL FLORES ELIAS is an amazing artist and it’s always a pleasure working with and/or around him.

    IN THE STUDIO(s)

    I started off in Studio1 for five days or so…
    Studio1@STEIM
    First of all, I gave myself a little bit of time to just play around and experiment with Pure Data & Gem.
    I’ve intended to utilize Gem extensively for quite a while.
    PureDataExperiments_1
    (below = Jos Heutmekers in Studio1, captured through the camera on an imac, put onto a sphere with Gem)
    PureDataExperiments_2

    I could get pretty out there–by talking on and on about open source, Scriabin, and the spiritual revolution–but let’s just suffice it to say that Pure Data & Gem are both essential in my vision of what a Live Cinema performance should be.
    The only catch is that, on top of the fact that they’re extremely time consuming, they can both be quite buggy.
    I’d like to just take this opportunity to “shout out” to Miller Puckette…
    You are a visionary who has truly changed what it is to be an artist in the 21st century; thank you.

    After my PD/GEM experiments I got down to business and built what would eventually become the “Eurydice Masher.”
    TheEurydiceMasher_2011MeditationsOnEurydice
    (above = the MaxMSP patch which “hosts” an 8 channel audio installation)
    This installation happens in the foyer as the audience is walking into the venue.
    All of the audio is taken from sources that are directly related to the myth of Orpheus and Eurydice.
    “Black Orpheus” by Jobim / “Orphee” by Stravinsky / etc, etc, etc.

    There are lot’s of other photos, videos, and notes from the preparatory sessions that happened in Studio1 and the set-up/experimentation that happened in Studio3, but alas, there are only 24 hours in each day.
    Suffice it to say, that at the beginning of October, the crew and I (Jos Heutmekers, Sander Bolk, Jilt Van Moorst, and the Pin 4tet) set up in Studio3 for the performance of 2011 Meditations on Eurydice.
    Poster_2011MeditationsOnEurydice
    [YOUTUBE VIDEO SHOULD BE EMBEDDED BELOW]
    2011MeditationsOnEurydice@STEIM

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    The second part (of the two part residency) consisted of moving towards finishing the project entitled…

    “Ode Aan Het IJ”

    …which is a collaborative effort with the one and only Andre Douw.
    WithAndreDouw@STEIM
    Exploring the concept of context, there are five installments that collectively form the “Ode Aan Het Ij” suite:::
    1) The Bam Zaal installment which was world premiered in 2010 at the Gaudeamus music festival in Amsterdam, NL with the (micro-tonal) fokker orgel, a snare drum, and a quadrophonic “tape.”
    "Ode Aan Het IJ" (SCORE) page1
    2) The octophonic installment is an electroacoustic work to be experienced exclusively on eight hi-fi speakers.
    [Available upon request; contact sean(at)seanwinters.com]
    3, 4, 5) The stereo installments are to be experienced in three separate configurations; good speakers, laptop speakers, and headphones.
    [SOUNDCLOUD WIDGET SHOULD BE BELOW]
    “Ode Aan Het IJ” (STEREO) Good Speakers
    [SOUNDCLOUD WIDGET SHOULD BE BELOW]
    “Ode Aan Het IJ” (STEREO) Laptop Speakers
    [SOUNDCLOUD WIDGET SHOULD BE BELOW]
    “Ode Aan Het IJ” (STEREO) Headphones

    Once again: There are LOTS and LOTS of other photos, videos, and notes related to this project, but alas, there are only 24 hours in each day.
    For now I must conclude this post.

    It has now officially become my custom to end every Steim project blog posting with the following line:::
    >THANK YOU TO EVERYBODY WHO IS/WAS (or) WILL EVER BE AT STEIM.